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Guitar Hero at 20 – The Plastic Guitar That Bridged the Gap Between Rock Generations

It has been two decades since the legendary game debuted across the Atlantic, providing players everywhere the opportunity to feel like rock legends. Not literally, though you'd be hard-pressed convincing someone who's mastered Free Bird’s lengthy guitar solo in front of an enthusiastic crowd of friends.

Developed by the developers, the game gave players a guitar-shaped controller to match on-screen cues moving along the screen synchronized to a song. Every sequence corresponded to specific notes, creating the sensation of an authentic performance.

The studio had already experimented in the music genre prior to teaming up with the publisher, later acquired by Activision in 2006. Together, they established the foundations for a surprising billion-dollar series that had a significant influence on numerous of the artists included, showcasing classic groups to a new generation of gaming enthusiasts.

Michael Dornbrook, former COO of Harmonix, remembers the early budgetary hurdles in securing the recordings – despite the fact the first two games mostly used rerecorded tracks.

“We rerecorded every song since the dollar figure prohibitive,” he says. “Even with the publishing rights alone, it was extremely difficult. We couldn’t get bands like legendary groups – the publisher had virtually no money, and we were fairly certain the project would flop. However, when the game became a hit, and record sales and radio play increased, all artists desired to participate.”

He adds: “Among the amazing things was the number of parents reached out and thanked us for introducing their kids to the music they adored. It evolved into a multigenerational thing.”

Classic Rock Finds Younger Fans

Irish blues-rock band one featured act included their track on the 2008 game Guitar Hero World Tour. Lead musician Paul Mahon recalls how the series revived older hits to the forefront: “Guitar Hero provided a larger, younger audience. Typically this had been seen as outdated material, however once it got featured on the game and teenagers discovered it, abruptly it was cool. That legitimised it, eliminating the outdated tag. It provided our catalog a new life.”

At that time, the band's debut album was still unreleased stateside, so the game served as a primary platform for exposure for the band as they went on US tour supporting the rock giants. “Their crew were playing Never Too Late during travel, and some of them knew us thanks to the game,” Mahon says.

Major Band Spin-offs and Lasting Impact

Rock’s biggest acts quickly capitalised on the series’ popularity, with Aerosmith, Metallica and others featuring in dedicated game editions centered around each band’s catalogue and related stories, imagery and legendary status. In the case of, Guitar Hero: Aerosmith, reportedly earned the band greater revenue than any of their studio albums. It moved more than half a million copies in its first week, and sales of their songs rose of up to 40% at a time as the industry was already collapsing.

Guitar Hero continues to inspire nimble-fingered fanaticism within the community. Recently, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – an infamously tough power-metal song popularized through Guitar Hero – on Clone Hero, a no-cost alternative with almost identical gameplay but an array of personalization features. This track is difficult enough on expert mode, let alone performed at increased tempo and without missing every one of the thousands of cues. They claimed requiring months of practice of practice.

“The game is a fun, imaginary experience. Just as with Call of Duty, that doesn’t mean you ought to use actual weapons and go to war,” says musician Herman Li.

The band previously completed a profitable run when Through the Fire and Flames appeared on Guitar Hero III, but Li says it turned them into widely recognized. “I remember our distributors informing us that our records were moving rapidly,” he shares. “It exploded when we next toured, and we performed just before top acts on the Mayhem festival.”

In fact, the band's visibility from Guitar Hero was so immense that it threatened to eclipsing all other accomplishments. Last year, the track featured in a trailer for a major film. “Previously I thought differently, but now I accept it,” Li says. “Should you just hear a single track, it’s totally cool – everyone’s got their own path in music and I’m glad we played a role in fans' experiences”.

Enduring Impact of a Iconic Controller

The best marketing, be it for cars, apparel or games, goes further than selling something – it inspires a desire. Did Guitar Hero harness this? “Precisely what we were trying to create,” he confirms. “That thrill of being a music icon in the spotlight. Since the beginning, the creators felt that humans have a natural urge to make music, and they wanted to leverage innovation to enable everyone to participate”.

Most installments came out in just a half-decade between 2005 and 2010, including spin-offs like the DJ version, complete with a spinning deck, and Band Hero. After that, corporate focus in plastic instruments died down, aside from a short-lived revival several years later.

Games like Clone Hero and Fortnite Festival have kept the scene alive, with set to be a new product from the founders on the way. A new studio has entered production on its debut music game. The initial creators are both involved in advisory roles. Is the world ready to embrace another game in the spirit of Guitar Hero?

“We thought such titles could be like Madden allowing annual update every year,” Dornbrook says. “With abundant new music it could remain evergreen, so I’ve always been optimistic. There’s no reason why it can’t continue for future fans.”

The writer

Robert Short

A seasoned gambling journalist with over a decade of experience covering UK casinos and slot trends.

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